If You Negate a Spell Card and Send It to the Hand Can They Use It Again Yugioh

Negate

Artwork of "Skill Drain", an example of a card that negates effects.
Artwork of "Skill Bleed", an example of a carte du jour that negates effects.

Japanese

こう

Japanese (ruby)

むこう(か)

Japanese (base of operations text)

無効(化)

Japanese (romanized)

Mukō(ka)

Japanese (translated)

invalidate

English

negate

Negate (Japanese: こう ( ) Mukō(ka)) is a term that refers to stopping an action from beingness performed successfully or nullifying a card effect. Deportment that tin can be negated include card and effect activations, Summons, and attacks.

Activation [edit]

To negate the activation of a card or result is to crusade it to not resolve after beingness activated. An activation can only exist negated by a menu effect that specifically uses the term "negate".

If the activation of a Spell or Trap Card is negated, that card is sent to the Graveyard, simply information technology is non treated as being sent from the field. If the activation of a carte du jour effect is negated, that menu remains in its current location unless a card effect specifies otherwise (such every bit "Divine Wrath" specifying that the monster is destroyed). If the activation of a card or effect is negated, because it does non resolve, the almost previous Chain Link is considered the last thing to happen instead (for the purposes of missing the timing).

Destroying a carte du jour is distinct from negating its outcome; even if a carte is destroyed, its activated effect can however resolve. For example, when a player activates "Dark Hole" and the other player Chains "Mystical Space Draft" targeting "Nighttime Hole", it will destroy "Dark Hole", but "Dark Hole" will all the same resolve, so the monsters are still destroyed.

If a card or result has a restriction on how often information technology tin be activated, the specific wording of the restriction affects affects whether negated activations count towards this limit.

  • If a card or issue can only exist "activated" (発動) a express number of times, merely activations that are not negated count towards their limit.
  • If an effect tin can simply be "used" (使用) a express number of times, negated activations count towards their limit.
  • If an effect specifies "One time per plow", "Once per Battle Pace", "Upwards to twice per turn", etc. in its activation conditions, fifty-fifty negated activations count towards this limit.
    • For example, if the outcome of "Chaos Sorcerer" or "Number 9: Dyson Sphere" is negated by "Low-cal and Darkness Dragon", it cannot activate its effect again during that turn or Boxing Footstep (respectively).

Effect [edit]

To negate an result is to prevent it from being applied. A card effect can only exist negated past a carte effect that specifically uses the term "negate".

If Continuous Effects or Unclassified Effects are negated, they only no longer apply.

If an effect that makes a Chain Link is negated, information technology resolves without result. However, this does not prevent these furnishings from being activated. For example, even if the effect of "Cannon Soldier" is negated by "Effect Veiler", it tin still be activated by Tributing a monster, just its effect will be negated when it resolves and the opponent will take no damage.

Because "Starlight Route" only negates carte du jour effects and not activations, cards and effects that would respond to the Summon of "Stardust Dragon" miss the timing, every bit the card or effect that "Starlight Road" negated resolves (with its effect negated) strictly after "Stardust Dragon" is Summoned.

Summon [edit]

To negate a Summon is to prevent a monster from being successfully Summoned. A Summon can only be negated by a menu event that specifically uses the term "negate".

All effects that tin can negate Summons have the activation status of "When [monster(s)] would exist [Summoned]", and only these effects accept this "would be Summoned" timing condition. Therefore, they must actuate as Chain Link 1 in response to the "would exist Summoned" timing.

Merely Summons that do not start a Chain provide this timing for the Summon negate effects. These Summons are:

  • Summons by game mechanics:
    • Normal Summons
    • Flip Summons
    • Synchro Summons
    • Xyz Summons
    • Pendulum Summons
    • Link Summons
  • Special Summons by Summoning conditions
  • Special Summons by Summon monster effects

Activated effects that perform Summons via game mechanics specify that the Summon is performed "immediately later on this card/effect resolves", meaning that the Summon occurs outside of the result's resolution. Because of this, if the outcome resolves as Concatenation Link one, the Summon can be negated; if the effect resolves as Chain Link two or college, the Summon cannot exist negated as the Chain is notwithstanding being resolved at the time the monster is Summoned.

Instance one
  1. Player A activates the effect of "Ultimate Offering" as Concatenation Link 1.
  2. "Ultimate Offering" resolves, Player A attempts to Normal Summon "Axe Raider".
  3. In this situation, Histrion B can activate "Koa'ki Meiru Overload" to negate the Summon done with "Ultimate Offering".
Example two
  1. Role player A activates "Toon World" as Chain Link 1, and activates the effect of "Ultimate Offer" as Chain Link 2.
  2. "Ultimate Offering" resolves as CL2, Actor A Normal Summons "Axe Raider". "Toon World" resolves as CL1.
  3. In this state of affairs, Player B cannot actuate "Koa'ki Meiru Overload" to negate the Summon done with "Ultimate Offer", as information technology occurred in the middle of the Chain resolution.

A negated Normal Summon all the same counts as the ane Normal Summon/Set per turn, and a negated Pendulum Summon nevertheless counts every bit the one Pendulum Summon per turn.

If a monster'due south Summon is negated, that monster is not considered to take been on the field at the fourth dimension its Summon was negated, fifty-fifty if it is beingness Flip Summoned, or is a Gemini monster being Normal Summoned once again.

Example
  1. Player A attempts to Normal Summon "Axe Raider" with a "Stardust Dragon" on the field.
  2. Player B activates the issue of "Koa'ki Meiru Overload" to negate the Summon and destroy "Axe Raider".
  3. Player A cannot activate "Stardust Dragon" to negate "Koa'ki Meiru Overload", as its effect is not destroying a carte on the field.

If the Special Summon of a Special Summon Monster by its proper process is negated, that monster is non considered to take been properly Special Summoned, and cannot be Special Summoned by card effects (outside of their Summoning procedures) from a public knowledge location (east.g.: with "Monster Reborn" from the Graveyard).

Some activated effects perform a Special Summon at a later time, after they have resolved (e.k.: "Memory of an Adversary", "Westward Nebula Meteorite"). It is not possible to actuate an outcome that would negate the Special Summon being performed by these kinds of effects, even though they do not offset a chain.

Attack [edit]

To negate an set on is to stop a battle from taking place afterward an attack has been declared. An assault can just be negated by a card effect that specifically uses the term "negate".

An assault tin only exist negated during the Boxing Pace, and if it is negated, the Damage Step does not occur. Even if an set on is negated, that monster is still considered to have declared an attack that plow, so information technology cannot declare another attack and cannot change its battle position in Main Stage two.

Cards such as "Mirror Forcefulness" and "Dimensional Prison" practise non negate attacks; instead, the attacking monster leaves the field during the Boxing Step and the attack ends; if the monster does not leave the field, the attack continues. For example, if "Total Defense force Shogun" attacks while in Defence Position and the opponent activates "Mirror Force", the attack continues as "Total Defense Shogun" is still on the field. As well, even if an attacking monster is banished past "Dimensional Prison", "Counterforce" cannot be activated because its attack was not negated.

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Source: https://yugipedia.com/wiki/Negate

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